カスタムインスペクターを作成するためにこの関数を実装します
この関数内で特定のオブジェクトクラスのインスペクターのカスタム GUI を追加できます。
Note: This function has to be overridden in order to work.
See Also: Editor.DrawDefaultInspector.
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }