name | シェーダープロパティー名 |
int 名前に使用する固有の整数
シェーダープロパティー名からユニーク ID を取得します
すべてのマテリアルプロパティー関数に文字列を渡すよりもユニーク ID を使用したほうが効率的です。例えばもし Material.SetColor を何度も呼び出したり MaterialPropertyBlock を使用する場合は、必要なプロパティーのユニーク ID を一度だけ取得する方が効率的です。
Each name of shader property (for example, _MainTex
or _Color
) is assigned an unique
integer number in Unity, that stays the same for the whole game. The numbers will not be the same between different runs of the game or between machines, so do not store them or send them over network.
See Also: Material, MaterialPropertyBlock.
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