class in UnityEngine.XR
A collection of methods and properties for accessing XR input devices by their XR Node representation.
XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.
|GetNodeStates||Describes all currently connected XRNodes and provides available tracking states for each.|
|nodeAdded||Called when a tracked node is added to the underlying XR system.|
|nodeRemoved||Called when a tracked node is removed from the underlying XR system.|
|trackingAcquired||Called when a tracked node begins reporting tracking information.|
|trackingLost||Called when a tracked node stops reporting tracking information.|