Version: 2020.2
言語: 日本語

CreationParameters

struct in UnityEngine.Rendering.VirtualTexturing

マニュアルに切り替える

説明

Struct that contains all parameters required to create a ProceduralTextureStack.

Static 変数

MaxNumLayersInternal limit of maximum number of layers.
MaxRequestsPerFrameSupportedInternal limit on maximum number of requests per frame.

変数

filterModeFiltering mode that will be used when sampling this PVT stack.
heightHeight of the virtual UV space the stack has.
layersThe layers this stack contains.
maxActiveRequestsHow many request do you plan on processing each frame.
tilesizeSize of a single tile inside the stack.
widthWidth of the virtual UV space the stack has.