animationFrameRate | The frame rate for all tile animations in the tile map. |
cellBounds | Returns the boundaries of the Tilemap in cell size. |
color | The color of the tile map layer. |
editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview tiles. |
editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview tiles. |
layoutGrid | Gets the Grid associated with this tile map. |
localBounds | Returns the boundaries of the Tilemap in local space size. |
orientation | Orientation of the tiles in the Tilemap. |
orientationMatrix | Orientation Matrix of the orientation of the tiles in the Tilemap. |
origin | The origin of the Tilemap in cell position. |
size | The size of the Tilemap in cells. |
tileAnchor | Gets the anchor point of tiles in the Tilemap. |
AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
BoxFill | Does a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
ClearAllEditorPreviewTiles | Clears all editor preview tiles that are placed in the Tilemap. |
ClearAllTiles | Clears all tiles that are placed in the Tilemap. |
CompressBounds | Compresses the origin and size of the Tilemap to bounds where tiles exist. |
ContainsTile | Returns true if the Tilemap contains the given tile. Returns false if not. |
DeleteCells | Removes cells from within the Tilemap's bounds. |
EditorPreviewBoxFill | Does an editor preview of a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive). |
EditorPreviewFloodFill | Does an editor preview of a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
FloodFill | Does a flood fill with the given tile to place. on the tile map starting from the given coordinates. |
GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. |
GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. |
GetColliderType | Gets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
GetColor | Gets the color of a tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewColor | Gets the Color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewSprite | Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetEditorPreviewTile | Gets the editor preview tile at the given XYZ coordinates of a cell in the tile map. |
GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
GetInstantiatedObject | Gets the GameObject instantiated by a tile given the XYZ coordinates of a cell in the tile map. |
GetObjectToInstantiate | Gets the GameObject which will be instantiated by a tile given the XYZ coordinates of a cell in the tile map. |
GetSprite | Gets the Sprite used in a tile given the XYZ coordinates of a cell in the tile map. |
GetTile | Gets the tile at the given XYZ coordinates of a cell in the tile map. |
GetTileFlags | Gets the TileFlags of the Tile at the given position. |
GetTilesBlock | Retrieves an array of tiles with the given bounds. |
GetTransformMatrix | Gets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
GetUsedTilesCount | Get the total number of different tiles used in the Tilemap. |
GetUsedTilesNonAlloc | Fills the given array with the total number of different tiles used in the Tilemap and returns the number of tiles filled. |
HasEditorPreviewTile | Returns whether there is an editor preview tile at the position. |
HasTile | Returns whether there is a tile at the position. |
InsertCells | Inserts cells into the Tilemap. |
RefreshAllTiles | Refreshes all tiles in the tile map. The tile map will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
RefreshTile | Refreshes a tile at the given coordinates of a cell in the tile map. |
RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
ResizeBounds | Resizes tiles in the Tilemap to bounds defined by origin and size. |
SetColliderType | Sets the collider type of a tile given the XYZ coordinates of a cell in the tile map. |
SetColor | Sets the color of a tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewColor | Sets the color of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewTile | Sets an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview tile given the XYZ coordinates of a cell in the tile map. |
SetTile | Sets a tile at the given XYZ coordinates of a cell in the tile map. |
SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
SetTiles | Sets an array of tiles at the given XYZ coordinates of the corresponding cells in the tile map. |
SetTilesBlock | Fills bounds with array of tiles. |
SetTransformMatrix | Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. |
SwapTile | Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles. |
tilemapTileChanged | Callback when Tiles on a Tilemap have changed. |
enabled | 有効であれば更新され、無効であれば更新されません。 |
isActiveAndEnabled | Has the Behaviour had active and enabled called? |
gameObject | このコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。 |
tag | ゲームオブジェクトのタグ |
transform | The Transform attached to this GameObject. |
cellGap | The size of the gap between each cell in the layout. |
cellLayout | The layout of the cells. |
cellSize | The size of each cell in the layout. |
cellSwizzle | The cell swizzle for the layout. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
BroadcastMessage | ゲームオブジェクトまたは子オブジェクトにあるすべての MonoBehaviour を継承したクラスにある methodName 名のメソッドを呼び出します。 |
CompareTag | このゲームオブジェクトは tag とタグ付けされているかどうか |
GetComponent | Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components. |
GetComponentInChildren | GameObject や深さ優先探索を活用して、親子関係にある子オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponentInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを取得します。 |
GetComponents | GameObject から type のタイプのコンポーネントを「すべて」取得します。 |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. Works recursively. |
GetComponentsInParent | GameObject や深さ優先探索を活用して、親子関係にある親オブジェクトから type のタイプのコンポーネントを「すべて」取得します。 |
SendMessage | ゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
SendMessageUpwards | ゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します |
TryGetComponent | Gets the component of the specified type, if it exists. |
CellToLocal | Converts a cell position to local position space. |
CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. |
CellToWorld | Converts a cell position to world position space. |
GetBoundsLocal | Returns the local bounds for a cell at the location. |
GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. |
LocalToCell | Converts a local position to cell position. |
LocalToCellInterpolated | Converts a local position to cell position. |
LocalToWorld | Converts a local position to world position. |
WorldToCell | Converts a world position to cell position. |
WorldToLocal | Converts a world position to local position. |
GetInstanceID | オブジェクトのインスタンス ID を返します |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |