Version: 2020.2
言語: 日本語

Procedural<T0>

struct in UnityEngine.Rendering.VirtualTexturing

マニュアルに切り替える

説明

Handle for a (CPU or GPU) TextureStackRequest.

Public 関数

CompleteRequestComplete the request with a given status.
GetRequestParametersFetch the actual (CPU or GPU) request associated with this handle.

Static 関数

CompleteRequestsComplete a number of requests with a given status.