EditorGUIUtility.AddcursorRect で使用されるカーソルタイプを選択します。
//Create a folder and name it “Editor” if this doesn’t already exist //Put this script in the folder
//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a color box in it. //Hover over the colored box to cause an Orbit mouse cursor to appear.
using UnityEngine; using UnityEditor;
public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); }
void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Orbit); } }
Arrow | 通常の矢印ポインタ |
Text | テキストカーソル |
ResizeVertical | サイズ変更時に使用される垂直方向の矢印 |
ResizeHorizontal | サイズ変更時に使用される水平方向の矢印 |
Link | リンク時の矢印(手で指をさす状態) |
SlideArrow | EditorGUI.FloatField のフィールドでスライドさせて数値を変更するような時に使用する矢印 |
ResizeUpRight | 何か物をつかむときのポインタ |
ResizeUpLeft | 何か物をつかむときのポインタ(手を開いた状態) |
MoveArrow | SceneView でオブジェクトを移動させるときの矢印 |
RotateArrow | SceneView でオブジェクトを回転させるときの矢印 |
ScaleArrow | SceneView でオブジェクトのサイズを変更させるときの矢印 |
ArrowPlus | 矢印にプラスがついたもの |
ArrowMinus | 矢印にマイナスがついたもの |
Pan | Scene ウィンドウのカメラを移動するときのカーソル |
Orbit | オービットモードで使用されるカーソル |
Zoom | ズームを行う時の虫眼鏡カーソル |
FPS | FPS モードのときのカーソル |
CustomCursor | ユーザーが定義したカーソル |
SplitResizeUpDown | ウィンドウ分割のためのサイズ調整用の上下矢印 |
SplitResizeLeftRight | ウィンドウ分割のための左右のリサイズ矢印 |
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