Version: 2020.2
言語: 日本語

ProfilerCategory

struct in Unity.Profiling

マニュアルに切り替える

説明

Use to specify category for instrumentation Profiler markers.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }

See Also: ProfilerMarker.

Static 変数

AiAI and NavMesh Profiler category.
AnimationAnimation Profiler category.
AudioAudio system Profiler category.
GuiUI Profiler category.
InputInput system Profiler category.
InternalInternal Unity systems Profiler category.
LightingGlobal Illumination Profiler category.
LoadingLoading system Profiler category.
MemoryMemory allocation Profiler category.
NetworkNetworking system Profiler category.
ParticlesParticle system Profiler category.
PhysicsPhysics system Profiler category.
RenderRendering system Profiler category.
ScriptsGeneric C# code Profiler category.
VideoVideo system Profiler category.
VirtualTexturingVirtual Texturing system Profiler category.
VrVR systen Profiler category.

変数

ColorGets Profiler category color.
NameGets Profiler category name.

コンストラクタ

ProfilerCategoryUse to construct ProfilerCategory by category name.