Version: 2020.2
言語: 日本語

TimerState

struct in UnityEngine.UIElements

マニュアルに切り替える

説明

Contains timing information of scheduler events.

変数

deltaTimeTime difference in milliseconds between now and the previous callback.
nowCurrent time in milliseconds.
startStart time in milliseconds, or last callback time for repeatable IScheduledItem.

Public 関数

EqualsCompare this object with another object and return true if they are equal.

Operator

operator !=Compare two TimerState objects and return true if they are not equal.
operator ==Compare two TimerState objects and return true if they are equal.