Version: 2020.2
言語: 日本語

ManagedDebugger

class in UnityEditor.Scripting

マニュアルに切り替える

説明

Representation of managed debugger in UnityEditor.

Static 変数

isAttachedReturns true if there is a managed debugger attached to the UnityEditor, or false if there is not.
isEnabledReturns true if managed debugger is enabled, or false if it is not.

Static 関数

DisconnectDisconnects the managed debugger attached to the UnityEditor.

Events

debuggerAttachedThis event triggers whenever managed debugger is attached or detached.