Version: 2020.2
言語: 日本語

MeshId

struct in UnityEngine.XR

マニュアルに切り替える

説明

A session-unique identifier for trackables in the environment, e.g., planes and feature points.

Ids are generally unique to a particular XRSessionSubsystem, but multiple sessions may produce identical ids for different trackables.

Static 変数

InvalidIdRepresents an invalid id.

Public 関数

ToStringGenerates a nicely formatted version of the id.