Derives from AssetImporter to handle importing of SketchUp files.
From the SketchUpImporter, you can access certain properties that are extracted from the SketchUp file.
The following is an example of showing the geo coordinate extracted from the SketchUp file.
using UnityEngine; using UnityEditor;
public class SketchUpUtility { public static void ShowGeoCoordinate(GameObject go) { string assetPath = AssetDatabase.GetAssetPath(go); // get asset path // get SketchUpImporter SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if(importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return; } Debug.Log(string.Format("Lat:{0} Long:{1} NorthCorrection:{2}", importer.latitude, importer.longitude, importer.northCorrection)); } }
latitude | Retrieves the latitude Geo Coordinate imported from the SketchUp file. |
longitude | Retrieves the longitude Geo Coordinate imported from the SketchUp file. |
northCorrection | Retrieves the north correction value imported from the SketchUp file. |
GetDefaultCamera | The default camera or the camera of the active scene which the SketchUp file was saved with. |
GetScenes | The method returns an array of SketchUpImportScene which represents SketchUp scenes. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
userData | Get or set any user data. |
addCollider | Add mesh colliders to imported meshes. |
animationCompression | Animation compression setting. |
animationPositionError | Allowed error of animation position compression. |
animationRotationError | Allowed error of animation rotation compression. |
animationScaleError | Allowed error of animation scale compression. |
animationType | Animator generation mode. |
animationWrapMode | The default wrap mode for the generated animation clips. |
bakeIK | Bake Inverse Kinematics (IK) when importing. |
clipAnimations | Animation clips to split animation into. |
defaultClipAnimations | Generate a list of all default animation clip based on TakeInfo. |
extraExposedTransformPaths | Animation optimization setting. |
fileScale | File scale factor (if available) or default one. (Read-only). |
generateAnimations | Animation generation options. |
generateSecondaryUV | Generate secondary UV set for lightmapping. |
globalScale | Global scale factor for importing. |
humanDescription | The human description that is used to generate an Avatar during the import process. |
humanoidOversampling | Controls how much oversampling is used when importing humanoid animations for retargeting. |
importAnimation | Importar animación desde archivo. |
importBlendShapes | Controls import of BlendShapes. |
importedTakeInfos | Generates the list of all imported take. |
importMaterials | Importar materiales desde archivo. |
importNormals | Modo de importación de normales. |
importTangents | Modo de importación de tangentes. |
isBakeIKSupported | Is Bake Inverse Kinematics (IK) supported by this importer. |
isFileScaleUsed | Is FileScale was used when importing. |
isReadable | Are mesh vertices and indices accessible from script? |
isTangentImportSupported | Is import of tangents supported by this importer. |
isUseFileUnitsSupported | Is useFileUnits supported for this asset. |
materialName | Material naming setting. |
materialSearch | Existing material search setting. |
meshCompression | Mesh compression setting. |
motionNodeName | The path of the transform used to generation the motion of the animation. |
normalSmoothingAngle | Smoothing angle (in degrees) for calculating normals. |
optimizeGameObjects | Animation optimization setting. |
optimizeMesh | Vertex optimization setting. |
referencedClips | Generates the list of all imported Animations. |
resampleCurves | If set to false, the importer will not resample curves when possible. Read more about animation curve resampling.Recomendaciones:- Some unsupported FBX features (such as PreRotation or PostRotation on transforms) will override this setting. In these situations, animation curves will still be resampled even if the setting is disabled. For best results, avoid using PreRotation, PostRotation and GetRotationPivot.- This option was introduced in Version 5.3. Prior to this version, Unity's import behaviour was as if this option was always enabled. Therefore enabling the option gives the same behaviour as pre-5.3 animation import. |
secondaryUVAngleDistortion | Threshold for angle distortion (in degrees) when generating secondary UV. |
secondaryUVAreaDistortion | Threshold for area distortion when generating secondary UV. |
secondaryUVHardAngle | Hard angle (in degrees) for generating secondary UV. |
secondaryUVPackMargin | Margin to be left between charts when packing secondary UV. |
sourceAvatar | Imports the HumanDescription from the given Avatar. |
swapUVChannels | Swap primary and secondary UV channels when importing. |
transformPaths | Generates the list of all imported Transforms. |
useFileUnits | Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Devuelve el nombre del objeto. |
GetAtPath | Retrieves the asset importer for the asset at path. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destruye el objeto obj inmediatamente. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Devuelve una copia del objeto original. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |