class in UnityEngine.Networking
/
Hereda de:Networking.DownloadHandler
A DownloadHandler subclass specialized for downloading AssetBundles.
This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
| assetBundle | Returns the downloaded AssetBundle, or null. (Read Only) |
| DownloadHandlerAssetBundle | Standard constructor for non-cached asset bundles. |
| GetData | Not implemented. Throws NotSupportedException. |
| GetText | Not implemented. Throws NotSupportedException. |
| GetContent | Returns the downloaded AssetBundle, or null. |
| data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
| isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
| text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
| Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
| CompleteContent | Callback, invoked when all data has been received from the remote server. |
| GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
| ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
| ReceiveData | Callback, invoked as data is received from the remote server. |