El nombre del objeto.
Componentes comparten el mismo nombre el con el game object y todos los componentes adjuntos.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree; void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar";
//Displays their names in the console. Debug.Log ("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); } }