Hace que el objeto target
no sea destruido automáticamente cuando se cargue una nueva escena.
When loading a new level all objects in the scene are destroyed, then the objects in the new level are loaded. In order to preserve an object during level loading call DontDestroyOnLoad on it. If the object is a component or game object then its entire transform hierarchy will not be destroyed either.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Awake() { DontDestroyOnLoad(transform.gameObject); } }