Version: 2019.4
2D IK
Animation Rigging

AI Planner

com.unity.ai.planner preview 

Description

The AI Planner includes authoring tools and a system for automated decision-making.

Automated planners are useful for:
• Directing agent behavior either in a cooperative, neutral, or adversarial capacity
• Auto-generating storylines or as an online story manager
• Validating game design mechanics
• Assisting in creating tutorials
• Automated testing

Start by defining a domain definition of traits/enumerations. Then, create action definitions for what actions are possible in the domain. Once the planning problem is defined, the planner system will iteratively build a plan that converges to an optimal solution. Execute these plans by adding a decision controller to your agent.

Version information

Experimental or in preview for Unity

These package versions might not be safe to use in production with Unity version 2019.4:

Documentation location: State Versions available:
com.unity.ai.planner@0.2 preview 0.2.0-preview.4, 0.2.1-preview.2, 0.2.1-preview.3, 0.2.2-preview.1, 0.2.3-preview.1
com.unity.ai.planner@0.1 preview 0.1.1-preview
com.unity.ai.planner@0.0 preview 0.0.1-preview.2, 0.0.1-preview.4, 0.0.1-preview.7

Keywords

ai , planner , behavior , plan

2D IK
Animation Rigging