Note: Gaming Services Analytics is now available as a preview packageA preview package is in development and not yet ready for production. A package in preview might be at any stage of development, from the initial stages to near completion.
See in Glossary. Gaming Services Analytics is an improved offering that allows you to easily understand game performance and player behaviors so you can make strategic decisions. Check out the documentation.
Once you have set up your project for Unity Services, you can enable the Analytics service.
To do this, in the Services window, select AnalyticsAbbreviation of Unity Analytics
See in Glossary and then click the OFF button to toggle it ON. If you haven’t already done so, at this stage you will need to complete the mandatory Age Designation field for your project. (Again, you may have already done this for a different Unity Service, such as Ads). This age designation selection will appear in the Services window.
You must then hit Play in your project to validate the connection to Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary. The Unity Editor acts as a test environment to validate your Analytics integration. With Analytics enabled, when you press the Play button, the Editor sends data (an “App Start” event) to the analytics service. This means you can test your analytics without having to build and publish your game. Once you have pressed play, you can check that your project was validated by going to the Analytics Dashboard for this project. To get there, in the services window, click Services -> Analytics -> Go To Dashboard.
The Go to Dashboard button in the Analytics section of the Services window opens the dashboard in a web browser. The dashboard contains tools for visualizing, analyzing, and taking action based on your Analytics data. See Analytics Dashboard.