Version: 2019.4
Universal Windows Platform
Universal Windows Platform: Deployment

Getting Started

Unity supports the following CPU architectures for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary
(UWP): X86, X64 and ARM.

There are three configurations that you can select in Visual Studio:

  • Debug for debugging purposes
  • Release for profiling
  • Master for submission to store

The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.

Requirements when targeting Universal Windows Platform:

  • Windows 8.1
  • Visual Studio 2015 or later
  • Windows 10 Universal SDK
  • Testing devices:
    • For basic testing of Windows SDK 10, same PC which is used for development is enough.
    • For basic testing of Phone 10, it’s advisable to acquire a real Windows Phone 10 device.

Before you can proceed you need to acquire a Windows Store developer license. There are two ways you can do this:

Useful links

Universal Windows Platform
Universal Windows Platform: Deployment