Version: 2019.4
Network Messages
Network clients and servers

Dealing with clients and servers

Note: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary
Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website

When you are making your multipayer game, you will need to implement a way for players to find each other, join existing matches or create new ones. You will also need to decide how to deal with common network problems, such as what happens if the person hosting the game quits.

This section provides information on how to build these important parts of your game, including:

Network Messages
Network clients and servers