To create a new shader asset, use AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary > Create > ShaderA program that runs on the GPU. More info
See in Glossary from the main menu or the Project View context menu.
When you select a shader asset in your Unity project, the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary displays basic information about the Shader object that it defines. It also provides controls for compiling, and inspecting the compiled code.
The Import settings section of the Inspector lets you set the default textures for a shader asset. Whenever a new MaterialAn asset that defines how a surface should be rendered. More info
See in Glossary is created with this shader, these textures are automatically assigned.
The Imported object section of the Inspector lets you view and edit settings related to the Shader object itself, and how the shader compiler handles it.
For Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary, the Show generated code button displays the code that Unity generates from your simplified source file. If you want to customize the generated code, you can just copy and paste it into your shader source file.
You can use the Compile and show code popup menu to: