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IL2CPP is the only scripting back end supported for building projects for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary. When building a project using IL2CPP, Unity converts IL code from scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary and assemblies to C++ before creating a native binary. Refer to the Unity Manual page on IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary for more information.
• 2017–05–16 Page amended