Version: 2019.4
WebGL Player settings
Memory in WebGL

Developing for WebGL

This section provides information required to develop apps that are suitable for WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary
. It includes information that you might want to consider before you begin to develop on WebGL.

A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls
A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls

This section covers the following WebGL topics:

Page Description
WebGL Memory How memory is managed in WebGL.
WebGL: interacting with browser scripting The different methods used for browser scripting in WebGL.
WebGL performance considerations WebGL performance considerations.
Debugging and troubleshooting WebGL builds Debugging and troubleshooting WebGL builds.
Cursor locking and full-screen mode in WebGL Cursor locking and full-screen mode support in WebGL.
WebGL Input Lists the input types supported in WebGL.
WebGL Networking How to use networkingThe Unity system that enables multiplayer gaming across a computer network. More info
See in Glossary
in WebGL.
WebGL Player settings
Memory in WebGL