Version: 2019.4
Advanced operations: Using the LLAPI
Creating UploadHandlers

Creating UnityWebRequests

Note: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info
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Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website

WebRequests can be instantiated like any other object. Two constructors are available:

  • The standard, parameter-less constructor creates a new UnityWebRequest with all settings blank or default. The target URL is not set, no custom headers are set, and the redirect limit is set to 32.
  • The second constructor takes a string argument. It assigns the UnityWebRequest’s target URL to the value of the string argument, and is otherwise identical to the parameter-less constructor.

Multiple other properties are available for setting up, tracking status and checking result or UnityWebRequest.


UnityWebRequest wr = new UnityWebRequest(); // Completely blank
UnityWebRequest wr2 = new UnityWebRequest(""); // Target URL is set

// the following two are required to web requests to work
wr.url = "";
wr.method = UnityWebRequest.kHttpVerbGET;   // can be set to any custom method, common constants privided

wr.useHttpContinue = false;
wr.chunkedTransfer = false;
wr.redirectLimit = 0;  // disable redirects
wr.timeout = 60;       // don't make this small, web requests do take some time
Advanced operations: Using the LLAPI
Creating UploadHandlers