Version: 2019.4
Transforms
Use components

Introduction to components

Components are the functional pieces of every GameObject. Components contain properties which you can edit to define the behavior of a GameObject. For more information on the relationship between components and GameObjects, see GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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.

To view a list of the components attached to a GameObject in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window, select your GameObject in either the Hierarchy window or the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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window.

A GameObject can have many components, but every GameObject has a Transform component. This is because the Transform dictates the GameObject’s location, rotation, and scale. To create an empty GameObject, select GameObject > Create Empty. When you select the new GameObject, the Inspector displays the Transform component with default values.

Empty GameObjects have a Transform component
Empty GameObjects have a Transform component
Transforms
Use components