In order to calculate the shading of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary that is affected by lighting, Unity needs to know the intensity, direction, and color of the light that falls on it. This information is provided by light sources.
This section contains information on the following light sources in Unity: