Version: 5.3

Sprite.OverrideGeometry

매뉴얼로 전환
public void OverrideGeometry (Vector2[] vertices, ushort[] triangles);

파라미터

vertices Array of vertex positions in Sprite Rect space.
triangles Array of sprite mesh triangle indices.

설명

Sets up new Sprite geometry.

Vertex positions are in Sprite.rect space - 0 to Rect.size. Pivot offset and transformation to unit space is done automatically.

The size of the triangle array must always be a multiple of 3. Vertices can be shared by simply indexing into the same vertex.

Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite texture.

See Also: rect.