Version: 5.3
public int depth ;

설명

The precision of the render texture's depth buffer in bits (0, 16, 24 are supported).

When 0 is used, then no Z buffer is created by a render texture.

If you also need a stencil buffer, use 24 bit Z format (0 & 16 bit Z buffers do not have stencil).

See Also: format, width, height.