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Physics.OverlapBoxNonAlloc

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public static function OverlapBoxNonAlloc(center: Vector3, halfExtents: Vector3, results: Collider[], orientation: Quaternion = Quaternion.identity, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): int;
public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation = Quaternion.identity, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

파라미터

center 구체의 반경.
halfExtents Half of the size of the box in each dimension.
results The buffer to store the results in.
orientation Rotation of the box.
layerMask Layer mask는 레이 캐스팅 시에 콜라이더를 선택적으로 무시하는데 사용됩니다.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

int The amount of colliders stored in results.

Description

Find all colliders touching or inside of the given box, and store them into the buffer.