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public static function CheckBox(center: Vector3, halfExtents: Vector3, orientation: Quaternion = Quaternion.identity, layermask: int = DefaultRaycastLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): bool;
public static bool CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);


center 구체의 반경.
halfExtents Half the size of the box in each dimension.
orientation Rotation of the box.
layermask Layer mask는 레이 캐스팅 시에 콜라이더를 선택적으로 무시하는데 사용됩니다.
queryTriggerInteraction Specifies whether this query should hit Triggers.


bool True, if the box overlaps with any colliders.


Check whether the given box overlaps with other colliders or not.