Creates a new material.
Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }
Creates a new material named name
.