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Start는 Update메소드가 처음 호출되기 바로 전에 호출됩니다.

Start는 해당 Behaviour의 주기동안에 한번만 호출됩니다.

Awake와 Start의 다른점은 Start는 스크립트 인스턴스가 활성화된 경우에만 호출된다는 점입니다.

Start를 이용해서 초기화에 대한 준비가 될 때까지 초기화 코드를 지연시킬 수 있습니다.

	// Initializes the target variable.
	// target is private and thus not editable in the inspector

private var target : GameObject;

function Start () { target = GameObject.FindWithTag ("Player"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private GameObject target; void Start() { target = GameObject.FindWithTag("Player"); } }