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other The other Collider involved in this collision.


OnTriggerStay는 트리거를 건드리고 있는 각각/ 다른 / Collider에 대해서 매 프레임 당 한번 호출됩니다.

이 메시지는 트리거 및 트리거가 닿은 콜라이더에 전송됩니다. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

	// Applies an upwards force to all rigidbodies that enter the trigger.

function OnTriggerStay (other : Collider) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }

OnTriggerStay can be a co-routine, simply use the yield statement in the function.