Implement this function to make a custom inspector.
Inside this function you can add your own custom GUI for the inspector of a specific object class.
Note: This function has to be overrided in order to work. Check the example:
See Also: Editor.DrawDefaultInspector.
using UnityEngine; using System.Collections; using UnityEditor;
//Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }