Version: 5.3
Method group is Obsolete
This has been made obsolete. It is always enabled in the new AssetBundle build system introduced in 5.0.

BuildAssetBundleOptions.CompleteAssets

매뉴얼로 전환

설명

Forces inclusion of the entire asset.

For example if you pass a Mesh into the BuildPipeline.BuildAssetBundle function and use CompleteAssets it would also include the game object and any animation clips in the same asset.

See Also: BuildPipeline.BuildAssetBundle.