shader | Shader からマテリアルを作成します |
source | 別のマテリアルからすべてのプロパティーをコピーすることによってマテリアルを作成します |
一時的なマテリアルを作成します
If you have a script which implements a custom special effect, you implement all the graphic setup
using shaders & materials. Use this function to create a custom shader & material inside your script.
After creating the material, use SetColor, SetTexture, SetFloat,
SetVector, SetMatrix to populate the shader property values.
See Also: Materials, Shaders.
using UnityEngine;
public class Example : MonoBehaviour { // Creates a material from shader and texture references. Shader shader; Texture texture; Color color;
void Start() { Renderer rend = GetComponent<Renderer> ();
rend.material = new Material(shader); rend.material.mainTexture = texture; rend.material.color = color; } }
using UnityEngine;
public class Example : MonoBehaviour { // Creates a cube and assigns a material with a builtin Specular shader. void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); Renderer rend = cube.GetComponent<Renderer> (); rend.material = new Material(Shader.Find("Specular")); } }
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