public void SetColor (string name, Color value);
public void SetColor (int nameID, Color value);


nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_Color"。
value 設定する Color 値。


Sets a named color value.

多くのシェーダーでは複数の色を使用します。色を変更するには、SetColor を使用します (シェーダーの propertynName、または、プロパティー固有の nameID から識別)。

When setting color values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_EmissionColor" is the emissive color of a material.

See Also: color, GetColor, Shader.PropertyToID, Properties in Shader Programs.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor",; } }