Version: 2022.3
言語: 日本語

ParticleSystemMeshDistribution

enumeration

マニュアルに切り替える

説明

Sets which method Unity uses to randomly assign Meshes to particles.

The ParticleSystemRenderer uses this to determine how often to randomly select each Mesh.

変数

UniformRandomUse a uniform random value to give each Mesh an equal chance to appear.
NonUniformRandomUse per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.