Version: 2021.3
言語: 日本語






This allows you to choose options for building Asset Bundles. To build Asset Bundle(s) with extra instructions, use this as a parameter of BuildPipeline.BuildAssetBundle or BuildPipeline.BuildAssetBundles.

関連項目: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.

using UnityEngine; using UnityEditor;

public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Strict Mode) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Strict Mode ")] static void BuildABsStrict() { //Build the AssetBundles in strict mode (build fails if any errors are detected) BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX); } }


UncompressedAssetBundleDon't compress the data when creating the AssetBundle.
DeterministicAssetBundleアセットバンドルに保管されているオブジェクト ID のハッシュを使用して、アセットバンドルを作成します。
ChunkBasedCompressionアセットバンドル作成時にチャンクベースの LZ4 圧縮を使用します。
DryRunBuildDo a dry run build.
DisableLoadAssetByFileNameDisables Asset Bundle LoadAsset by file name.
DisableLoadAssetByFileNameWithExtensionDisables Asset Bundle LoadAsset by file name with extension.
AssetBundleStripUnityVersionRemoves the Unity Version number in the Archive File & Serialized File headers during the build.