コンピュートシェーダーアセット
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.
They correspond to compute shader assets in the project (.compute files).
Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.
See Also: ComputeBuffer class, Compute Shaders overview.
enabledKeywords | An array containing the local shader keywords that are currently enabled for this compute shader. |
keywordSpace | The local keyword space of this compute shader. |
shaderKeywords | An array containing names of the local shader keywords that are currently enabled for this compute shader. |
DisableKeyword | Disables a local shader keyword for this compute shader. |
Dispatch | コンピュートシェーダーを実行します |
DispatchIndirect | コンピュートシェーダーを実行します |
EnableKeyword | Enables a local shader keyword for this compute shader. |
FindKernel | ComputeShader カーネルインデックスを探します |
GetKernelThreadGroupSizes | カーネルのスレッドグループサイズを取得します |
HasKernel | シェーダーがカーネルを含んでいるかどうかを確認します |
IsKeywordEnabled | Checks whether a local shader keyword is enabled for this compute shader. |
IsSupported | Allows you to check whether the current end user device supports the features required to run the specified compute shader kernel. |
SetBool | Set a bool parameter. |
SetBuffer | この関数により ComputeBuffer の入力や出力の設定ができます |
SetConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the ComputeShader. |
SetFloat | float パラメーターを設定します |
SetFloats | 複数の連続した float パラメーターを同時に設定します |
SetInt | int パラメーターを設定します |
SetInts | 複数の連続した int パラメーターを同時に設定します |
SetKeyword | Sets the state of a local shader keyword for this compute shader. |
SetMatrix | Set a Matrix parameter. |
SetMatrixArray | Set a Matrix array parameter. |
SetTexture | テクスチャパラメーターを設定します。 |
SetTextureFromGlobal | グローバルなテクスチャプロパティーからテクスチャパラメータを設定します。 |
SetVector | Vector パラメーターを設定します。 |
SetVectorArray | Set a vector array parameter. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | タイプ type から最初に見つけたアクティブのオブジェクトを返します |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |
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