Version: 2022.3
言語: 日本語

AssemblyReloadEvents

class in UnityEditor

マニュアルに切り替える

説明

This class has event dispatchers for assembly reload events.

using UnityEditor;
using UnityEngine;

public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow>(); }

void OnEnable() { AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; }

void OnDisable() { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; }

public void OnBeforeAssemblyReload() { Debug.Log("Before Assembly Reload"); }

public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } }

Events

afterAssemblyReloadThis event is dispatched just after Unity have reloaded all assemblies.
beforeAssemblyReloadThis event is dispatched just before Unity reloads all assemblies.

デリゲート

AssemblyReloadCallbackDelegate used for assembly reload events.

Did you find this page useful? Please give it a rating: