Version: 2017.3
public void SetRandomWriteTarget (int index, Rendering.RenderTargetIdentifier rt);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer, bool preserveCounterValue= false);


index シェーダーのランダム書き込みターゲットのインデックス
buffer ComputeBuffer to set as write targe.
preserveCounterValue CounterValue を変更なしに維持するかどうか
rt RenderTargetIdentifier to set as write target.


Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.