class in UnityEngine.Experimental.UIElements
Base class for objects that can get the focus.
The focus is used to designate an element that will receive keyboard events.
|Return true if the element can be focused.
|Return the focus controller for this element.
|An integer used to sort focusables in the focus ring. A negative value means that the element can not be focused.
|Tell the element to release the focus.
|Attempt to give the focus to this element.
|Handle an event, most often by executing the callbacks associated with the event.
|Return true if event handlers for the event propagation bubble up phase have been attached on this object.
|Return true if event handlers for the event propagation capture phase have been attached on this object.
|Called when the element loses the capture. Will be removed in a future version.
|Add an event handler on the instance. If the handler has already been registered on the same phase (capture or bubbling), this will have no effect.
|Remove callback from the instance.