Version: 2017.3


class in UnityEngine



Cursor API for setting the cursor (mouse pointer).

Supports hardware cursors on macOS, Windows and Linux. Falls back to software cursors on unsupported platforms.

Windows Store Apps: Supports only one hardware cursor, set via PlayerSettings.defaultCursor, cursors created at runtime using Cursor.SetCursor are treated as software cursors.

Textures used as cursors should be marked as such in their import settings.

Static 変数

lockStateDetermines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all.
visibleDetermines whether the hardware pointer is visible or not.

Static 関数

SetCursorSets the mouse cursor to the given texture.