struct in UnityEngine.AI
The NavMesh build markup allows you to control how certain objects are treated during the NavMesh build process, specifically when collecting sources for building.
You can override the area type or specify that certain objects should be excluded from collected sources. The markup is applied hierarchically. See Also: NavMeshBuilder.CollectSources.
|The area type to use when override area is enabled.
|Use this to specify whether the GameObject and its children should be ignored.
|Use this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.
|Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.