Burst

struct in UnityEngine

マニュアルに切り替える

説明

Burst のスクリプトインターフェース。

A burst is a particle emission event, where a number of particles are all emitted at the same time. See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

変数

countNumber of particles to be emitted.
cycleCountHow many times to play the burst. (0 means infinitely).
maxCountMaximum number of particles to be emitted.
minCountMinimum number of particles to be emitted.
repeatIntervalHow often to repeat the burst, in seconds.
timeそれぞれの Burst が起こる時間

コンストラクタ

ParticleSystem.Burst時間と個数を指定し、新規の Burst を構築します。