Version: 2017.3

SynchronisationStage

enumeration

マニュアルに切り替える

説明

Broadly describes the stages of processing a draw call on the GPU.

Used to insert a GPU Fence after or wait for a particular phase of the draw call processing to complete.

変数

VertexProcessingAll aspects of vertex processing.
PixelProcessingThe process of creating and shading the fragments.