Version: 5.4
public static Collider2D OverlapBox (Vector2 point, Vector2 size, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parámetros

point Centro de la caja.
size Size of the box.
angle Angle of the box.
layerMask Filtro para revisar objetos solamente en capas especificas.
minDepth Solamente incluye objetos con una coordenada Z (profundidad) mayor que este valor.
maxDepth Solamente incluye objetos con una coordenada Z (profundidad) menor que este valor.

Descripción

Check if a collider falls within a box area.

The box is defined by its center coordinate in world space and by its size. The optional layerMask allows the test to check only for objects on specific layers.

Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the box then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.

See Also: OverlapCircle, OverlapArea, OverlapPoint, OverlapBoxAll, OverlapBoxNonAlloc.