Version: 5.4
public static Collider2D OverlapPoint (Vector2 point, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parámetros

point Un punto en el espacio del mundo.
layerMask Filtro para revisar objetos solamente en capas especificas.
minDepth Only include objects with a Z coordinate (depth) greater than or equal to this value.
maxDepth Only include objects with a Z coordinate (depth) less than or equal to this value.

Descripción

Revisa si un collider se sobrepone en un punto en el espacio.

The optional layerMask allows the test to check only for objects on specific layers.

Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders over the point.

See Also: OverlapArea, OverlapCircle, OverlapPointAll, OverlapPointNonAlloc.