point | Un punto en el espacio del mundo. |
layerMask | Filtro para revisar objetos solamente en capas especificas. |
minDepth | Only include objects with a Z coordinate (depth) greater than or equal to this value. |
maxDepth | Only include objects with a Z coordinate (depth) less than or equal to this value. |
Revisa si un collider se sobrepone en un punto en el espacio.
The optional layerMask allows the test to check only for objects on specific layers.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders over the point.
See Also: OverlapArea, OverlapCircle, OverlapPointAll, OverlapPointNonAlloc.