public static bool GetButton (string buttonName);


Devuelve true mientras el botón virtual identificado por buttonName se mantiene presionado.

Piense en fuego automático - esto se volverá verdadero siempre y cuando el botón se mantenga oprimido.

Use this only when implementing events that trigger an action, eg, shooting a weapon. Use GetAxis for input that controls continuous movement.

// Instantiates a projectile every 0.5 seconds,
// if the Fire1 button (default is Ctrl) is pressed.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour {

public GameObject projectile; public float fireDelta = 0.5F; private float nextFire = 0.5F; private GameObject newProjectile; private float myTime = 0.0F; void Update() { myTime = myTime + Time.deltaTime; if (Input.GetButton("Fire1") && myTime > nextFire) { nextFire = myTime + fireDelta; newProjectile = Instantiate(projectile, transform.position, transform.rotation) as GameObject;

// create code here that animates the newProjectile

nextFire = nextFire - myTime; myTime = 0.0F; } } }