The Polygon Collider 2D component is a Collider 2D that interacts with the 2D physics system. This collider 2D’s shape is a freeform edge of line segments that you can adjust to fit the shape of a sprite or any other shape. Note: The edge must completely enclose an area for the collider to work.
属性 | 描述 | |
---|---|---|
Edit Collider | Select this to edit the collider’s geometry by editing and moving its vertices. | |
Material | Select the Physics Material 2D that determines properties of collisions, such as friction and bounce. | |
Is Trigger | Enable this if you want this Collider 2D to behave as a trigger. The physics system ignores this collider when this is enabled. | |
Used by Effector | Enable this if you want an attached Effector 2D to use the Collider 2D. | |
Auto Tiling | Enable this if the Sprite Renderer component for the selected sprite has its Draw Mode set to Tiled. This enables automatic updates to the shape of the Collider 2D, allowing the shape to automatically readjust when the Sprite’s dimensions change. If you don’t enable Auto Tiling, the Collider 2D geometry doesn’t automatically repeat. | |
Composite Operations | Select the composite operation used by an attached Composite Collider 2D component. Note: When you select any operation besides None, the following properties—Material, Is Trigger, Used By Effector, and Edge Radius—become controlled by the attached Composite Collider 2D component and are no longer available in this collider’s properties. |
|
无 | Select this to have no composite operation take place. | |
Merge | Select this to have this composite operation compose geometry using a Boolean OR operation. | |
Intersect | Select this to have this composite operation compose geometry using a Boolean AND operation. | |
Difference | Select this to have this composite operation compose geometry using a Boolean NOT operation. | |
Flip | Select this to have this composite operation compose geometry using a Boolean XOR operation. | |
Offset | Set the local offset values of the Collider 2D geometry. | |
Use Delaunay Mesh | Enable this property to include an additional Delaunay triangulation step to produce the collider mesh. | |
Points | Expand to view information about the complexity of the generated collider. | |
Layer Overrides | Expand for the Layer override settings. | |
Layer Override Priority | Assign the decision priority that this Collider 2D uses when resolving conflicting decisions on whether a contact between itself and another Collider 2D happens or not. Refer to its API page for more information. | |
Include Layers | Select the additional Layers that this Collider 2D includes when deciding if a contact with another Collider 2D happens or not. Refer to its API documentation for more information. | |
Exclude Layers | Select the additional Layers that this Collider 2D excludes when deciding if a contact with another Collider 2D happens or not. Refer to its API documentation for more information. | |
Force Send Layers | Select the Layers that this Collider 2D can send forces to during a Collision contact with another Collider 2D. Refer to its API documentation for more information. | |
Force Receive Layers | Select the Layers that this Collider 2D can receive forces from during a Collision contact with another Collider 2D. Refer to its API documentation for more information. | |
Contract Capture Layers | Select the Layers of other Collider 2D, involved in contacts with this Collider 2D, that will be captured. Refer to its API documentation for more information. | |
Callback Layers | Select the Layers that this Collider 2D, during a contact with another Collider 2D, will report collision or trigger callbacks for. Refer to its API documentation for more information. | |
Info | Expand for read-only physics system related information about the collider. |
You can edit a collider’s geometry manually or have Unity generate its shape automatically. Unity automatically generates a collider’s geometry when you drag a sprite into the scene and add a Collider 2D component to it. The generated collider shape matches the outline of the sprite as close as possible.
To edit the collider’s shape:
PolygonCollider2D
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.